Reading the twitter thread he mentioned in the introduction gave me a very bad impression of the author. He started a nonconstructive flamewar, called all constructive criticism misguided, and thereby shit on half a dozen video game development VETERANS. The arguments by Omar in particular are worth reading much more than this article.
Also, all his code examples are bad. No one would build a texture atlas the way he did for example, and in any practical algorithm one wouldn't be able to use folds like he did. So suddenly one would have to use something entirely else like a for loop or std::accumulate().