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If you happen to know, how does haxe compare to Godot? Would you say it's simpler to draw and get a very basic game/prototype up and running?


Haxe is more like a traditional programming language, not an "engine" or whatever is the right term for Godot.


I would call Godot/Unity/GameMaker an engine-IDE.

You can have an engine like Love or pygame where the engine is literally just a shared object or dll and you need to basically supply your own tools for level design, programming, etc.

Engine-IDEs are one-stop-shops with nearly everything you could need built in (level editor, code editor, particle effect sandbox, etc.).


Super easy. Haxe's Flixel is probably one of the most full featured and easy to use 2d engines around.




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