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Android has a larger user base, and it's not like Apple bribes developers to be iOS-only. I'm curious what kind of regulations are needed here. Is the idea that developers should be forced to launch on at least two mobile platforms? If so, that would kind of suck for hobbyist and independent developers who may not have the skills to launch on Android.


You don't need to bribe devs if you can wall in the customers.

Regulation should be more on punishing lock-in past a threshold of customer harm. Basically forcing the opening of iMessage to other platforms and perhaps portability for iTunes content?


It'll be people voting with their money/download. As an example, I will not be using Clubhouse when it launches on Android, they had a long time to launch and took their sweet time.


> I will not be using Clubhouse

Nobody uses Clubhouse on any platform. Being forced to listen to long-form narrations of bullshit LinkedIn wall posts is an excruciating form of torture.


Regulations on whom? If I don't want to make an Android app, I won't. Last I checked, Apple's App Store brings in more money with a smaller user base (unsure if this still holds). Maybe Android could try making the experience better or more lucrative for developers?




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