It's been a while but I can't get past the first image. I keep wanting to kill the orcs and grab all those spellbooks and gems, while keeping a wary eye on the elemental. (Although since this is obviously the Elemental Plane of Air, my ascension kit should let me handle it easily enough.)
How universal are roguelike character mappings? Is there some central bit of knowledge that all the developers refer to to decide whether 'b' should be a bear or a beholder?
Punctuation characters tend to be pretty consistent; there's a few lineages of roguelikes that copy them from each other, and only a handful of things a given mark can mean. ! means potion
Letters are almost always monsters, but which monsters are in which game is anyone's guess.
I see the theoretical need for such fingerprint displays, but I can't imagine noticing that the display for one of the computers I work with has changed. Maybe if I printed them all out and posted them around my monitor...
I've found setting an alias like `alias ssh='ssh -o VisualHostKey=yes'` makes these fingerprints appear on every connection, creating muscle memory for how they should look. When something changes, it immediately feels "off" without needing to remember specific patterns.
These visualisations are so bland I can’t tell them apart. I mean, if looking at two side by side than sure, but if I look at them like every other day at best I can’t tell if anything has changed.
With cryptographic hashes, partial collisions are easier than full collisions, but still difficult.
But yes, it's unfortunate that Drunken Bishop provides different amounts of protection for bits in different locations. Ideally the protection would be equal among all the bits.