There are also more games on Metal than DirectX. And when I say DirectX, I meant the latest versions of DirectX. No idea what the count is for all games released for DirectX total. It's not relevant for the topic I was replying to.
The OP said Apple should switch to DirectX. They can't because it's closed source. The reason given was that devs won't support 2 APIs. They already do. They support DirectX and Vulcan (PS5 version) almost always. And devs already support Metal - with more games than the latest DirectX.
Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL).
There are 480k games on iOS. Yes, most of them are bad. But it's a fact that there are more games running on Metal than DirectX.
>Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL).
I guess the relevant question would then be how many of those games are actually developed using Metal directly, and not some other API using Metal “behind the scenes”. Relevant in regards to developer acceptance I mean.
It’s pretty weird to count the number of games. Wouldn’t it be better to count the number of players? Many of those games will have close to zero players.
The OP said Apple should switch to DirectX. They can't because it's closed source. The reason given was that devs won't support 2 APIs. They already do. They support DirectX and Vulcan (PS5 version) almost always. And devs already support Metal - with more games than the latest DirectX.