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Missing the games on XBox and Cloud offerings?

Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL).



There are 480k games on iOS. Yes, most of them are bad. But it's a fact that there are more games running on Metal than DirectX.

>Also many developers support even more than 2, as you are fogetting Playstation and Switch, both of which with their own APIs, 2 for Playstayon (GNM and GNMX), 3 for Switch (NVN, Vulkan and OpenGL).

I didn't imply that developers only support 2.


And the number of DirectX games sold across Valve, Epic, Windows and XBox is....?

Since it is a fact I am expecting a number for them as well.

Also you naturally also have a number for the ones that are still using the legacy OpenGL ES API, or the MoltenVK wrapper on iDevices.


I guess the relevant question would then be how many of those games are actually developed using Metal directly, and not some other API using Metal “behind the scenes”. Relevant in regards to developer acceptance I mean.


It’s pretty weird to count the number of games. Wouldn’t it be better to count the number of players? Many of those games will have close to zero players.


Mobile gamers dwarf the number of console and PC gamers.


What does dwarf in numbers actually means?

As in facts from certified market analysis company, showing actual number of players per platform.


What exactly is your argument?




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